The Ultimate 3D Design Course: Create, Model, and Animate with Confidence certificate & job asslstance

The Future of Creativity Step into the world of limitless imagination with our 3D Design Mastery Course. Whether you’re a beginner or have some experience, this course offers a solid foundation for understanding 3D design concepts. You’ll learn the basics of 3D modeling, from creating simple shapes to more complex structures, and gain hands-on experience with the most popular 3D software tools. This is your opportunity to explore the endless possibilities that 3D design has to offer and unleash your creativity!

ransform Your Passion Into a Career In the final phase of the course, you’ll work on more complex projects, gaining expertise in creating intricate 3D environments, animations, and simulations. We’ll guide you through the process of building a strong portfolio that showcases your skills.

3D Design Mastery Course

how does this 3D Design Mastery Course

learn

Upskill yourself by gaining insights from leading professionals’ vast experience.

practice

Sharpen your skills by learning through course assignments, live projects, and regular assessments
and quizzes

ask

Resolve your queries from industry experts with our dedicated one-to-one doubt-clearing sessions.

buid

Craft a diverse portfolio and appealing resume, and optimize Linkedin to showcase your data analyt-
ics skills.

curriculum of 3D Design Mastery Course

A detailed overview of the course, including key topics, objectives, and module sequence.

Duration 1 Year
Mode Online
Live Sessions
Projects

key highlight

what you will learn

  • All about the welcome screen
  • Move and Artboard tool
  • All about layer panel
  • Brush tool
  • Crop tool
  • Clone stamp tool
  • Healing tool
  • Content-aware fill
  • Eraser tool
  • Blur, Sharpen, Smudge tool
  • Layer Mask
  • Black and White Color
  • History Panel and History Brush
  • Clipping mask
  • Dodge, Burn and Sponge tool
  • Gradient and Patterns
  • Blending options/layer styles
  • How to make layer styles
  • Vanishing point filter and blend
  • Useful websites
  • Perspective warp
  • Face aware liquify
  • Puppet warp
  • Align layers
  • Remove matte from layer
  • Stroke on path
  • Anti-aliasing
  • Fill layers
  • Vector Shapes, Vector smart object
  • Raster smart object
  • How to save files and export jpeg/png
  • How to extract hair with select and mask
  • Color channels
  • Differences between RGB & CMYK
  • Adjustments Sharpen an image
  • Change color of any object
  • Convert day scene to night
  • Gradient map
  • Make your own lookup tables
  • Custom brushes
  • Make professional actions
  • Play actions on 100s of images
  • Design poster
  • How to blur background
  • Portrait development and skin retouch
  • Shadows in Photoshop
  • Double exposures
  • Color balance to match the tone of images
  • Alpha channel in Photoshop
  • Video Resolution
  • Frame Rate
  • Bit Rates
  • Upscaling and Downscaling
  • Types of Video Angles
  • Creating a Project
  • Walking through the Layout
  • Importing & Organizing Media
  • Creating a Sequence
  • Adding Clips
  • Basic Video Editing
  • Effect Control
  • Tools and Shortcuts
  • Keyboard Customizing
  • Adjusting Clip Dimensions
  • Effects Controller – Masking
  • Basic Title and Graphic
  • Animating Basic Title
  • Import Title Elements
  • How to Save Custom Animation
  • Custom Transition
  • Transition Templates Importing
  • Difference Between CC and CG
  • HUE, SATURATION, and LUMA
  • Adjusting Audio with Sliders
  • Sound Design
  • Simple Cut
  • Jump Cut
  • J/L Cut
  • Fade In Fade Out
  • Passing Transition
  • Basic Exporting
  • How to Export Screenshots
  • Regular Speed Settings
  • Default Transition & Effect Control
  • Dolly Zoom Effect
  • Glitch Effect
  • Trailer Cut
  •  
  • Interface and Workspace
  • After Effects Tools
  • Timeline & Layers
  • 3D Tools and Layers
  • Shape Tool
  • Pen Tool
  • Text Tool
  • Brush and Erase Tool
  • Roto Brush
  • Puppet Pin Tool
  • Animation Basics
  • PSD and AI Documents
  • Simple Animation Pt 1 & 2
  • Video Editing Part 1 & 2
  • Transitions
  • Enhancing Elements
  • Green Screens
  • Overlays
  • Speed & Motion
  • Stabilize & Color Correction
  • Sky Replacement
  • Fixing and Exporting
  • Text and Video
  • Text Tracking
  • Clone Tool
  • Clone Effect
  • Neon Animations
  • Still Image Animations
  • Time Paths
  • Looping
  • Liquid Motions
  • Logo Motion Examples
  • Character Animations
  • 3D Basics
  • Introduction
  • Light
  • Layer Styles
  • Text Behind Subject
  • Elements Through Text
  • Green Screen
  • VFX Effects
  • Much More
  • Loading Animations
  • Camera Layers
  • Overview of Maya’s User Interface
  • Customizing the Workspace
  • Navigating in 3D Space
  • Introduction to 3D Modeling
  • Polygonal Modeling Techniques
  • NURBS and Subdivision Surfaces
  • Move, Rotate, Scale Tools
  • Snapping and Alignment
  • Object Hierarchy and Grouping
  • Edge Loops and Extrusions
  • Boolean Operations
  • Sculpting in Maya
  • UV Mapping Basics
  • Creating Materials and Textures
  • Shaders and Surface Properties
  • Introduction to Lighting in Maya
  • Using Directional, Point, and Spotlights
  • Final Gather and Global Illumination
  • Rendering with Arnold
  • Introduction to Rigging
  • Joint Creation and Skinning
  • Simple Character Rigging
  • Keyframe Animation Basics
  • Graph Editor and F-Curve Adjustments
  • Creating Walk Cycles
  • Animating with Constraints
  • Using Parent and Point Constraints
  • Orientation Constraints and Blendshapes
  • Rigging and Animating Facial Expressions
  • Camera Types and Settings
  • Camera Animation and Paths
  • Working with Multiple Viewports
  • In-betweens and Motion Curves
  • Timing and Spacing
  • Squash and Stretch Principles
  • Introduction to Rigid Body Dynamics
  • Soft Body and Cloth Simulations
  • Particle Systems and Fluids
  • Light Setup for Dynamic Scenes
  • Shadows and Reflection
  • Using Depth of Field in Animation
  • Particle Effects and Smoke Simulations
  • Fire and Water Effects
  • Fluid and Cloth Simulations
  • Facial Rigging and Blendshapes
  • IK and FK Systems
  • Using Controllers and Custom Attributes
  • Rendering Layers and Passes
  • Color Correction and Compositing Basics
  • Integrating Maya Renders into After Effects
  • Exporting Models and Animations
  • Working with Different File Formats
  • Final Scene Optimization for Rendering
  • Secondary Actions in Animation
  • Animating Hair and Clothing
  • Advanced Character Motion Techniques
  • Introduction to Motion Graphics
  • Animating Text and Logos
  • Using Maya for 2D Animations in 3D Space
  • Final Project: Create a Complete 3D Animated Scene
  • Building a Portfolio with Maya Projects
  • Overview of Nuke Interface

  • The Node-Based Workflow

  • Understanding the Timeline and Viewer

  • Customizing the Workspace

  • Basic Node Operations (Merge, Transform, Color Correct)

  • Layer Management and Viewing

  • Basic Keying Techniques (Primatte, Ultimatte)

  • Green Screen and Blue Screen Keying

  • Rotoscoping with the Roto and RotoPaint Nodes

  • Refining Keys with Edge Handling and Spill Suppression

  • Color Grading Fundamentals

  • Using ColorCorrect and HueShift Nodes

  • Matching Color Between Layers

  • Advanced Color Grading with LUTs

  • Introduction to Motion Tracking

  • Tracking in 2D (Point Tracker, Spline Tracker)

  • Camera Tracking and 3D Camera Setup

  • Stabilizing Shaky Footage

  • Stabilizing Footage Using 2D and 3D Trackers

  • Working with 3D Nodes (ScanlineRender, Camera, Light)

  • Integrating 3D Models and 2D Layers

  • Creating 3D Geometry and Textures

  • Working with Lights and Shadows in 3D Space

  • Creating Simple Keyframe Animations

  • Animation with Transform, ColorCorrect, and Noise

  • Advanced Animation with Camera Paths

  • Using the TimeOffset and TimeEcho Nodes

  • Creating Particle Effects (Smoke, Fire, Dust)

  • Using the ParticleEmitter and ParticleRender Nodes

  • Advanced Particle Effects for Compositing

  • Using Particles for Simulating Weather Effects

  • Creating Fire and Explosions Using Particles

  • Simulating Water and Fluid Effects

  • Lens Flares and Light Effects

  • Adding Atmospheric Effects (Rain, Snow, Fog)

  • Working with Depth Data (Z-Depth)

  • Creating Depth-Based Effects (Fog, Depth of Field)

  • 3D Projection Techniques

  • Creating Depth Maps for Compositing

  • Adding Light Wrap Effects for Seamless Integration

  • Creating Reflections and Refractions in 3D

  • Realistic Shadows and Highlights in Compositing

  • Camera Projection Mapping Techniques

  • Creating 3D Environments from 2D Images

  • Matte Painting Integration with Live-Action Footage

  • Creating 3D Parallax Effects

  • Stereoscopic 3D Compositing in NukeX

  • Using 3D Model Loader for Enhanced Projects

  • Depth Passes and Handling Stereoscopic Footage

  • Importing and Exporting 3D Models in Nuke

  • Using the Geometry and 3D Render Nodes

  • Applying Materials to 3D Models

  • Lighting Techniques for 3D Geometry

  • Introduction to ACES Workflow

  • Applying and Creating LUTs (Look-Up Tables)

  • Color Management in Nuke

  • Working with Linear and Non-Linear Workflows

  • Combining Multiple 3D Elements with 2D Elements

  • Complex Layer Management and Blending Modes

  • Adding Live-Action Backgrounds to CG Elements

  • Visualizing Complex Shots for Final Delivery

  • Working with Render Passes (Beauty, Diffuse, Specular)

  • Combining Multiple Passes for Final Composite

  • Multi-Layer Compositing and Fine-Tuning the Final Output

  • Using Cryptomatte for Seamless Rotoscoping

  • Output Settings for Final Render

  • Exporting to Different Formats (EXR, MOV)

  • Working with Render Queues

  • Preparing Nuke Projects for Delivery

  • Applying Course Knowledge to a Final Project

  • Creating a Complete Visual Effects Shot Using Nuke

  • Building a Portfolio with Real-World Compositing Projects

  • Preparing for Industry-Standard Workflows and Techniques

  • Introduction to ZBrush Interface

  • Navigating the ZBrush Workspace

  • Customizing the User Interface

  • Understanding the ZBrush Tool Palette

  • Introduction to Sculpting in ZBrush

  • Using the Standard and Select Rectangular Brushes

  • Understanding and Using the Draw and Edit Modes

  • Managing Tool Properties

  • Using the Move, Scale, and Rotate Brushes

  • Using the Transpose Tool for Manipulating Meshes

  • Introduction to Dynamesh for Dynamic Sculpting

  • Using ZRemesher for Retopology

  • Understanding Subtools and Tool Organization

  • Masking and Hiding Geometry

  • Sculpting Basic Shapes and Forms

  • Refining Details with the Standard Brush

  • Creating Hard Surface Sculpting

  • Using the Trim and Clip Brushes for Cutting Shapes

  • Understanding the Difference Between Polygroups and Subtools

  • Introduction to Polygroups and Working with them

  • Grouping Polygons and Selecting Areas for Sculpting

  • Creating Complex Shapes Using Polygroups

  • Using the Polygroups for Efficient Sculpting Workflow

  • Surface Detailing with Alpha Brushes

  • Sculpting with Detail Using the Surface Noise Tool

  • Using the Normal, Displacement, and Bump Maps

  • Applying Detail with the Stencils and Alphas

  • Introduction to Texturing in ZBrush

  • Using the Polygroups for Texture Painting

  • Painting Directly onto 3D Models Using Spotlight

  • Using the Projection Master for Detail Painting

  • Creating and Applying UV Maps

  • Introduction to Materials in ZBrush

  • Applying and Modifying Materials

  • Understanding Material Properties and How They Affect Sculpting

  • Using the Transparency and Refraction Effects in Materials

  • Introduction to ZBrush’s Brush System

  • Creating Custom Brushes

  • Modifying and Using Multiple Brushes Simultaneously

  • Saving and Organizing Brushes for Efficient Use

  • Creating Organic and Hard Surface Sculptures

  • Refining Organic Sculptures with the Smooth, Polish, and Pinch Brushes

  • Hard Surface Modeling with the Clip, Trim, and Slice Brushes

  • Using the Gizmo 3D for Advanced Mesh Manipulation

  • Introduction to Poseable Meshes and the Transpose Master

  • Rigging and Posing Models in ZBrush

  • Using the ZSphere for Building Base Armatures

  • Modifying Poses and Transitions with the Transpose Tool

  • Working with Layers in ZBrush

  • Understanding and Using Layer Masking

  • Creating Non-Destructive Sculpting with Layers

  • Blending Sculpting Details Across Layers

  • Introduction to Rendering in ZBrush

  • Setting Up Render Properties and Resolution

  • Creating Render Passes (BPR) for Post-Processing

  • Finalizing Render Settings for High-Quality Output

  • Exporting from ZBrush

  • Exporting Models for 3D Printing

  • Exporting Models to Other Software (Maya, 3ds Max, etc.)

  • Exporting Normal and Displacement Maps

  • Using ZBrush for Character Design and Development

  • Sculpting Facial Features and Anatomy

  • Refining Hands, Feet, and Limbs

  • Adding Expression and Detail for Dynamic Characters

  • Creating Environment Models in ZBrush

  • Modeling Terrain, Rocks, and Organic Backgrounds

  • Using ZBrush for Architectural Visualization

  • Introduction to ZBrush’s Rendering System

  • Creating High-Resolution Renders with Advanced Materials and Lights

  • Final Touches in ZBrush Rendering

  • Introduction to Advanced Techniques and Tools

  • Using the FiberMesh Tool for Hair and Fur Simulation

  • Sculpting Clothing and Accessories with the Cloth Simulation

  • Working with VDM (Vector Displacement Maps)

  • Project and Portfolio Development

  • Applying All Learned Techniques to a Final Project

  • Building a Personal Portfolio with ZBrush Models

  • Preparing Your ZBrush Projects for Industry-Standard Presentation

Be in the spotlight by getting certified!

A detailed overview of the course, including key topics, objectives, and module sequence.

Graphic Design Course

Industry-Recognized
Certificate

Earn a certificate valued by top companies.

Stand Out in Job Market

Fortify Your Profile to Increase Credibility

Your Passport to Career Growth

Access Well-Paying positions

What is the 3D Design Mastery Course about?

Our 3D Design Mastery Course is a comprehensive program designed to teach you everything from the fundamentals of 3D modeling to advanced techniques used in industries like gaming, animation, architecture, and product design. You'll learn how to use the most popular 3D design software tools to create stunning models, textures, and animations, preparing you for a successful career in 3D design.

What software will I be using during this course?

The course primarily focuses on the most widely used 3D design software like Blender, Maya, and Cinema 4D. These tools are industry-standard for modeling, texturing, and animation. We also provide resources for learning other software like 3ds Max and ZBrush, depending on your interests.

What will I be able to create after completing this course?

After completing the course, you’ll be able to create complex 3D models, animations, and renderings. You’ll have the skills to design everything from simple objects to detailed characters, environments, and architectural visualizations. You'll also be able to apply textures, lighting, and special effects to bring your creations to life.

Can I take this course on any device?

Yes, the course is available online and can be accessed from any device, including computers, tablets, and smartphones. We recommend using a desktop or laptop for the best experience, especially when working with 3D design software.

How do I get started with the course?

Simply sign up on our website, and you’ll get instant access to the course materials. We offer step-by-step instructions, video tutorials, and downloadable resources to help you start creating right away. Once you’re enrolled, you can dive into the lessons at your own pace.